Thursday, November 26, 2009

some stuff

from my story~ not done yet, but you get the idea.

Monday, November 23, 2009

The ship

something I was having fun with in Photoshop, kinda hard to see, sorry!

Sunday, November 22, 2009

Friday, November 20, 2009

Wilson's Week 10 Homework

Thanks Simon for your help with this one!

Worked on this in class. It's supposed to be an example of the huts that are found in the cave/city area.

Have a good Thanksgiving guys!

Thursday, November 19, 2009

Week 11 Homework

This week's homework!
At least two finalized interiors + sketches. Also include orthographics/floor plans if possible. Also do try to do two pages of storyboards, at least six frames per page. Also check out for some good storyboard references.

Also, priority deadline for portfolio submissions for Art Center's Entertainment Design Fall 2010 is due in between the 1st and 15th of February.

Good luck on the homework guys, and have a good Thanksgiving week!

Thursday, November 12, 2009

Week 10 Homework

Homework for this week!

2 environments. Treasure location as well as a small common space.
Have at least 2 pages of thumbnails each.
Also make an attempt at Google's Sketchup ( with your environments. From this, select four views of your made environment and print them out.

Tuesday, November 10, 2009

i reverted to my original plan and decided to do entertainment design, or try at least

Friday, November 6, 2009

Wilson's Entertainment Story

Just flushed out my story earlier today. In an actual story format! :D

Awaken the Being to a World Long Lost,
What he holds his own, only his body and soul,
With naught but this Tale in mind,
He sets afoot to find his story in time.

Along his travels he did cross,
Many strange lands and species that were.
Others join him in his journey,
Eager to have their share in his story.
A Feline most curious (and mischevious no less),
A Maid with the wrench of her father,
And one other Being, much like himself.
Together they traverse a Great Forest,
And across a Grassy Canyon expanse,
'Til they reached the edge at the Sea of Sand.

Across the Desert our Heroes crossed,
'Til the Desert Heat they could bear no more.
At the edge where the Fiery Sands began,
Our Heroes beheld in awe,
An Ancient Pirate's joy, his love, his Valor!
Fueled by the Desert Fire,
The Pirate's joy did soar,
Til it could go no more past the Burning Mountain.

Within its Depths,
The Giant holds a Secret very dear.
At the foot of the Mountain's Graceful Fall,
The Heroes will find the Door,
To the World, Lost and Hidden beneath,
Where our Heroes find a Familiar Face.
First one, then three, then as many as an entire Race!
Together our Heroes discover its secret Treasure,
And thwart the plot of an Evil Lot.

Wilson's Week 8 Environment Homework

5th page was redone, I and put together the pages with the hut and lanterns and added a couple of ideations last night. I used ballpoint pen, a 20-30% gray Copic marker, and a brush pen, in that order.

Thursday, November 5, 2009

Week 9 Homework

This week's homework.

Pick and refine your environment thumbnails.
Try one good value sketch of each of your favored environments. Two pages minimum.
Good luck on the sketches this week!

Also, on a side note, Vahe brought up the program "Alchemy" in class. It's a silhoutte/shape creating program; still being developed and working towards a full release. For right now it's free to download at as long as you decide to join their mailing list.
Have fun with it!

Friday, October 30, 2009


1) Treasure location or city (establishing shot) - 2 pgs thumbnaills (3 values, some linework), 2 pgs building/element designs

2) City marketplace/bazaar - 2 pgs thumbnaills (3 values, some linework), 2 pgs building/element designs

8 pages minimum

Tuesday, October 27, 2009


Some in-class demos from Simon and other things.

Drawthough method.

Demo for Vahe's creature/vehicle.

Ideations and other vehicles.

Friday, October 23, 2009

Week 7 Homework

Homework for this week:

Vehicle Finalization!

1. Refine your silhouttes for the vehicles (add details). (2 Pages)
2. Refine/finalize your vehicle sketches from the last class. Add at least 3 shades of values. One page for the villain character's vehicle, and one page for the hero group's vehicle.
3. Two more pages of detail sketches (one for each vehicle). Certain aspects of your vehicle, such as how it functions, how is it powered, mechanics of the vehicle... pretty much how it works.

6 pages total. Have a good week guys, and good luck with the sketches! Simon's demos will be up soon as well.

Monday, October 19, 2009

Current HW and Oldie Hw

Tons of stuff to post up.

Week 6 Homework - Vehicles (Current In Progress)

Merchant Chair Ideations

More Merchant Chairs and Hero Ship ideations.

Week 5 Homework - Props

Prop finalization.

Prop ideations.

Week 3 Homework - Character Expressions





Sunday, October 18, 2009

Old Homework.

Last week's homework. Ideations of poses for each of my characters. Except for my female character cause I haven't worked her out yet, but she'll be up soon too.

I'll fix that color change. I will also get my prop up in a bit. :]

Week 6 Homework

Homework for this week!

4 pages.
2 pages of ideations for vehicles in your story: 1 page for the "hero" vehicle, and another page for the "villain" vehicle.
Pick one ideation from each page, and conceptualize in their own pages.

Good luck, and be sure to post your work or if you have questions! :]

Week 5 Homework:
(Since we missed it on this blog...)

1 page of prop/treasure ideations.
Pick one, conceptualize it (what it looks like, how it works, details, etc.).

Tuesday, October 6, 2009

Sunday, October 4, 2009

Refined hero expressions

Black/white levels came out a bit different from my other monitor I was working on, so I'll try to figure out how to adjust that.

Thursday, October 1, 2009

Week 4

Tips from today!

Use a mirror to help find expressions.
Practoce drawomg ex[ressopms from faces, look at friends/photo refs/mirrors.
Use strong lines to help simplify expressions (brush/chisel tip pens or markers).
Also try drawing bigger, or standing up.
When doing poses for this week's homework, stay simple! Work in stick figures if it helps!

This week's homework!

Try to come up with a final character design for each of your characters.
Keep in mind all things learned while working on the character designs in the past couple of weeks.

(Will also scan in written notes and drawings taken from in class asap.)

1 page of ideations per character on poses.
- Use story points to help pick out what poses each character will have.
- Keep the poses gestural, don't spend too much time on each pose per character.
Refine previous assignments and bring them in. Meaning redo the last assignments based on what's said in crits, apply what has been learned.
Also refine costume development and expressions.
Pick your favorite expressions and designs, blow it up and refine for each character. Pick what best represents your character, as well as try to fit it for their best particular story moment.

Sunday, September 27, 2009

Week 1 Homework

Just wanted to put up my homework from last week.






I did a basic silhoutte with a Faber-Castell brush pen and then went from there in Photoshop, chiseling shapes using white and black with the brush tool.

Friday, September 25, 2009

Glad to see you guys making the initiative to centralize the information and assignments! If you keep this up, you will definitely get the most out of this class. I will try to stay as involved as I can, but keep on posting!

Thursday, September 24, 2009

Week 3

Hey everyone, here's this week's assignment:

Pick and do 5 expressions/headshots for each character:
Pick best expressions to match character personality.

Continue to refine your characters and apply expressions.

3. (bonus)
Get a headstart on body expressions/poses. Five for each character.

Anti-Hero :D

Wednesday, September 23, 2009

love interest

second page



instead of a b-boy's common association with spinning and flipping, i decided to use the symboll and overall concept of "infinity"... um,i know we need two pages per character, one having our ideas and rough concepts, and the other having a single large drawing plus swatches of influences... but were we supposed to do final "sillouettes" for the second, or more detailed renderings?